![]() It’s a funky and original setting that shakes up some D&D expectations, and it’s also ideal for one-shot play. Then I browsed the book, and saw it had steampunk mad scientist goblins and anthro elephant men and centaurs and mushroom druids, and shrugged my shoulders and bought it. (M:TG has got to be high-magic, yeah? It’s in the name). And I’m not a massive fan of high-magic kitchen-sink setttings, so Ravnica probably wasn’t for me. ![]() I had written this off as a game supplement I did not have to get into – that it would be much more useful to players in the intersect of the Venn diagram of RPG/Card gamers. I understand that Ravnica is a setting in Magic, where some of their cards are set (?), and that Wizards of the Coast own both properties, so it makes logical sense to bring a D&D supplement covering it as a game world. I do not play, follow, or even really understand Magic: The Gathering. Negromaestro on A Change Is As Good As A Rest…Ī Change Is As Good… on Pull the Other Warhammer: Soul… Unconventional Myste… on Review: Brindlewood Bay ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |